NERFYoru - Gatecrash HP 60->20; can't cast Blindside/Fakeout in Drift
NERFReyna - Empress fire rate/reload/draw/recovery bonuses all 25%->10%
NERFVyse - Steel Garden radius 32.5->26m, windup +1s; Arc Rose flash 2.25->2.0s
REWORKCypher - Spycam audible/visible at 8-12m; Trapwire no longer concusses, slows+reveals 1s instead
NERFBreach - Fault Line cooldown 40->60s; Rolling Thunder width 23->18m, concuss 6->4s
NERFFade - Haunt cooldown 40->60s; Nightfall deafen+mark 12->8s, width 24->20m
NERFNeon - High Gear battery recharge time 20->60s; Relay Bolt concuss 3.5->2.5s
NEUTRALConcuss - Unified concuss duration to 2.5s across Breach, Gekko, Neon, Astra, Deadlock
BUFFNearsight - Nearsight radius unified 5->7m (Fade, Omen, Reyna, Skye)
NERFKilljoy - Turret/Alarmbot reactivation +1.5s; Alarmbot HP 50->20; destroy cooldown 45->60s
NERFAstra - Gravity Well, Nova Pulse, Nebula cooldowns increased; Fragile 5->2.5s
NERFWaylay - Convergent Paths width 18->13.5m, hindered 7->6s, windup 2->1s; Saturate 4->3s
NERFKAY/O - ZERO/POINT cooldown 40->60s; NULL/CMD fire rate 15->10%
NERFViper - Initial contact Decay reduced from 30->10 hp
BUFFDeadlock - Barrier Mesh cost 400->300; GravNet cooldown 40->60s (NERF offset)
BUFFSage - Barrier Orb cost 400->300, fortify delay 3.3->2s; HP 800->600
BUFFPhantom - Spray yaw switch time 0.37->0.6s; protected bullets 6->8
BUFFVandal - Spray yaw switch time 0.37->0.6s; protected bullets 4->6
BUFFSpectre - Total spread 1.5->1.3; tap efficiency 2->3; protected bullets 4->5
NERFStinger - Total spread 1.3->1.5; spread accrued faster at 6 bullets; steeper pitch recoil
NEUTRALPearl B-site - Removed deep B Long sightline; adjusted site cover positions
NEUTRALAbyss B-site - Reworked on-site geometry; improved post-plant cover balance
NEUTRALAbyss Mid - Mid hallway towards B Main adjusted for better rotation flow
NEUTRALQueue - Pearl+Split added to Competitive/DM; Lotus+Ascent removed
NEUTRALRanked - Account sharers must enable Riot Mobile MFA for Competitive (11.09)