Patch Highlights

Patch 12.10May 27, 2026
2 NEUTRAL1 NEW
NEWSkirmish - added Skirmish Maps D and E with ramps for peek variety
NEUTRALSkirmish - all agents unlocked for 1v1 and 2v2 regardless of ownership
NEUTRALReplays - friends' replays now viewable from their Career page
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Patch 12.09May 12, 2026
7 NERF1 NEUTRAL
NERFNeon - jumping with High Gear no longer gives air speed bonus
NERFNeon - fuel only regens on kill when ultimate is active
NERFBucky - pellet damage 0-8m: head 40->34, body 20->17, legs 17->14
NERFBucky - min spread 2.6->3.0; jump spread 1.25->4
NERFJudge - min spread 2.25->2.5; jump spread 2.25->4
NERFShorty - fire rate 3.33->3.0; jump spread 1.25->4
NERFAll Shotguns - move/jump accuracy reduced; rope spread massively increased
NEUTRALRanked - MMR changes testing in non-Competitive/Unrated/Swiftplay modes
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Patch 12.08Apr 28, 2026
3 NEUTRAL2 BUFF2 NEW
NEWSkirmish: Ascension - New limited ranked 1v1/2v2 mode with FTW leaderboard
NEUTRALAscent - Added to Competitive and Deathmatch map pool
NEUTRALBind - Removed from Competitive and Deathmatch map pool
NEWPremier - Stage V26A3 returns on PC; matches start May 6
BUFFGekko - Dizzy now targets enemies without requiring head visibility
BUFFYoru - Dimensional Drift now reveals nearby invisible abilities
NEUTRALSage - Resurrect inside Viper decay now correctly applies Decay
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Patch 12.06Mar 31, 2026
1 BUFF1 NERF1 NEUTRAL
NERFWaylay - Saturate cast type INSTANT -> EQUIP, removes instant airborne use
NEUTRALViper - Viper's Pit spread reworked for consistent geometry behavior
BUFFFlex - Flex movespeed increased to match Melee movespeed (was 90%)
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Patch 12.05Mar 17, 2026
5 NEUTRAL3 NERF2 NEW
NEWMiks - New Controller agent with Harmonize, M-pulse, Waveform, Bassquake
NERFYoru - Blindside charges 2 -> 1; Gatecrash duration 30s -> 15s
NERFClove - Ruse smoke (dead) 14s -> 6s; Meddle AoE 6m -> 4m
NERFSkye - Guiding Light gains 60s cooldown
NEUTRALRanked - RR thresholds for Immortal 2/3 and Radiant adjusted for regional parity
NEUTRALLotus A-site - Attacker lobby wall thickened; tree room wall reinforced - removes wall pen
NEUTRALLotus A-site - Extra room added outside stairs; plant zone changed, can't plant for link
NEUTRALLotus A-Lobby - Jump-up to Vines repositioned to help attackers exit lobby
NEUTRALQueue - Lotus & Fracture IN competitive pool; Abyss & Corrode OUT
NEWKnockout - New LTM: kill-to-resurrect teammate, territory control, 5v5, first to 4 rounds
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Patch 12.04Mar 3, 2026
1 REWORK1 NEUTRAL
REWORKKilljoy - Turret can now be rotated via ALT-FIRE; ACTIVATE swaps direction
NEUTRALRanked - New post-Competitive RR gain/loss rank summary screen added
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Patch 12.03Feb 17, 2026
2 NEUTRAL1 BUFF1 NEW
NEWSkirmish 2v2 - new LTM - 2v2, no abilities, full weapon select, first to 10
BUFFGekko - Globule reclaim timer 15s -> 20s; Mosh Pit now reclaimable
NEUTRALRanked - APAC Ascendant+ and flagged accounts require MFA for Competitive
NEUTRALAll Random One Site - loadout stages reworked - weapons added and niche options buffed
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Patch 12.02Feb 3, 2026
3 BUFF3 NERF3 REWORK
BUFFHarbor - Cove cooldown 40s -> 30s, duration 15s -> 19.25s, health 500 -> 680
BUFFHarbor - High Tide wall height 6m -> 8m, max length 50m -> 60m
BUFFHarbor - Reckoning wave speed +25%, can now re-use to stop in place for 7s
NERFReyna - Devour overheal now temporary, expires after 10s (non-Empress)
NERFReyna - Empress ult cost 6 -> 7 points
NERFReyna - Soul Orb world duration 4s -> 3s
REWORKGekko - Wingman can now be concussed by enemy concuss abilities
REWORKSkye - Seekers can now be concussed by enemy concuss abilities
REWORKRaze - Boom Bot can now be concussed by enemy concuss abilities
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Patch 12.00Jan 6, 2026
3 BUFF3 NERF3 NEW2 NEUTRAL1 REWORK
NEWBreeze - biggest map rework yet - reduced angles, tightened spaces, faster rotations
NEWBandit - new sidearm - 600cr, 8-round mag, medium pen, 1-tap headshot power
NEWAll Random One Site - new LTM - random agents, single site, free loadouts, ability recharge
BUFFHarbor - Storm Surge slow 0.6s -> 2s, windup 0.8s -> 0.6s, no LOS req; Reckoning slow 0.6s -> 2s
REWORKTejo - Special Delivery: concuss 4s -> 2.5s + added 20-35 dmg; Drone: full reveal, radius 30m -> 16m
BUFFBreach - Flashpoint speed 2000 -> 2400; Fault Line width 7.5m -> 8m
BUFFVyse - Steel Garden radius 26m -> 28m
NEUTRALRanked - hidden MMR recalculated to improve match quality and consistency
NEUTRALRanked - Breeze RR losses reduced 50% for first 2 weeks of Competitive
NERFHaven Mid Window - breakable element added to block early-round wall-pen kills
NERFCorrode A-site - wall material adjusted to reduce pen-only space denial
NERFCorrode B-site - wall material adjusted to reduce pen-only space denial
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Patch 11.10Nov 11, 2025
3 NEUTRAL2 NERF1 REWORK1 NEW
REWORKHarbor - Full kit rework: Cove->signature, new Storm Surge ability, Reckoning redesigned
NEWHarbor - Storm Surge added: thrown whirlpool Nearsights and Slows enemies
NERFClove - Pick Me Up overheal 100 HP -> 50 HP while active
NERFClove - Ruse charges capped at 1 while Clove is dead
NEUTRALHarbor - High Tide moved to non-signature slot, costs 300 credits
NEUTRALRanked - Ascendant+ players in NA/LATAM/BR/KR must enable MFA for Competitive queue
NEUTRALGameplay System - Hold Use Object removes all stacked persistent debuffs at once
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Patch 11.09Oct 28, 2025
6 NEUTRAL
NEUTRALRanked - MFA required for flagged shared accounts to access Competitive (NA/LATAM/BR/KR)
NEUTRALRanked - Boosted/purchased smurf accounts now banned starting this patch
NEUTRALQueue - Interactive object prioritization improved when multiple actions overlap
NEUTRALCorrode A-site - Blocked unintended high-ground spots for Waylay, Jett, and Raze
NEUTRALYoru - Fakeout now destroyed by lethal-damage abilities and collides properly
NEUTRALSage - Healing Orb can no longer target decayed-but-full-HP players
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Patch 11.08Oct 14, 2025
12 NERF6 BUFF6 NEUTRAL1 REWORK
NERFYoru - Gatecrash HP 60->20; can't cast Blindside/Fakeout in Drift
NERFReyna - Empress fire rate/reload/draw/recovery bonuses all 25%->10%
NERFVyse - Steel Garden radius 32.5->26m, windup +1s; Arc Rose flash 2.25->2.0s
REWORKCypher - Spycam audible/visible at 8-12m; Trapwire no longer concusses, slows+reveals 1s instead
NERFBreach - Fault Line cooldown 40->60s; Rolling Thunder width 23->18m, concuss 6->4s
NERFFade - Haunt cooldown 40->60s; Nightfall deafen+mark 12->8s, width 24->20m
NERFNeon - High Gear battery recharge time 20->60s; Relay Bolt concuss 3.5->2.5s
NEUTRALConcuss - Unified concuss duration to 2.5s across Breach, Gekko, Neon, Astra, Deadlock
BUFFNearsight - Nearsight radius unified 5->7m (Fade, Omen, Reyna, Skye)
NERFKilljoy - Turret/Alarmbot reactivation +1.5s; Alarmbot HP 50->20; destroy cooldown 45->60s
NERFAstra - Gravity Well, Nova Pulse, Nebula cooldowns increased; Fragile 5->2.5s
NERFWaylay - Convergent Paths width 18->13.5m, hindered 7->6s, windup 2->1s; Saturate 4->3s
NERFKAY/O - ZERO/POINT cooldown 40->60s; NULL/CMD fire rate 15->10%
NERFViper - Initial contact Decay reduced from 30->10 hp
BUFFDeadlock - Barrier Mesh cost 400->300; GravNet cooldown 40->60s (NERF offset)
BUFFSage - Barrier Orb cost 400->300, fortify delay 3.3->2s; HP 800->600
BUFFPhantom - Spray yaw switch time 0.37->0.6s; protected bullets 6->8
BUFFVandal - Spray yaw switch time 0.37->0.6s; protected bullets 4->6
BUFFSpectre - Total spread 1.5->1.3; tap efficiency 2->3; protected bullets 4->5
NERFStinger - Total spread 1.3->1.5; spread accrued faster at 6 bullets; steeper pitch recoil
NEUTRALPearl B-site - Removed deep B Long sightline; adjusted site cover positions
NEUTRALAbyss B-site - Reworked on-site geometry; improved post-plant cover balance
NEUTRALAbyss Mid - Mid hallway towards B Main adjusted for better rotation flow
NEUTRALQueue - Pearl+Split added to Competitive/DM; Lotus+Ascent removed
NEUTRALRanked - Account sharers must enable Riot Mobile MFA for Competitive (11.09)
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Patch 11.07bOct 7, 2025
3 NEW
NEWVeto - New agent - Sentinel with trap, teleport, utility-destroy, and debuff-immune ult
NEWSkirmish - New custom game mode - no economy, no abilities, first to 10, 1v1-5v5
NEWSkirmish Maps - 3 new small combat maps (A, B, C) exclusive to Skirmish mode
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Patch 11.07Sep 30, 2025
4 NEUTRAL1 NEW
NEWQueue - New customs-only game mode launching October 3rd
NEUTRALMinimap - Drones/utility now show facing arrow, color coding, seek state
NEUTRALChamber - Trademark & Rendezvous use new teal reactivation color
NEUTRALRaze - Boom Bot now visible on minimap for the first time
NEUTRALChamber - Headhunter recoil recovery visual bug fixed - behavior now correct
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Patch 11.06Sep 16, 2025
1 NEW1 NEUTRAL
NEWReplay System - Replays now available for Competitive, Unrated, Swiftplay, Premier
NEUTRALRanked - 40,000 bots banned over last 6 months
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Patch 11.05Sep 2, 2025
4 NEUTRAL
NEUTRALQueue - Increased penalties for repeated AFK and remake abuse
NEUTRALWaylay - Fixed Saturate hitting enemies outside AoE range
NEUTRALYoru - Fixed invisibility end causing reappear at original location
NEUTRALReyna - Fixed invisibility end causing reappear at original location
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Patch 11.04Aug 19, 2025
3 BUFF2 NEUTRAL
BUFFSage - Resurrection range 6m -> 12m
BUFFSage - Barrier Orb cast range 10m -> 15m
BUFFChamber - Trademark range restriction removed
NEUTRALAbyss - Abyss added to Competitive and Deathmatch queues
NEUTRALIcebox - Icebox removed from Competitive and Deathmatch queues
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