Patch Highlights

Valorant Patch 11.08: agent & meta changes

Released October 14, 2025 · Platinum+ · first-week tier-list snapshot

0NEW6BUFF12NERF1REWORK

Biggest movers this week

The biggest win-rate swings in the first week after release, and what the patch actually did to the meta.

What changed in Patch 11.08

Agent, map and ranked changes from this patch. Each changed agent is tagged in the tier list below; hover a tag to see the change.

NERFYoru: Gatecrash HP 60->20; can't cast Blindside/Fakeout in Drift
NERFReyna: Empress fire rate/reload/draw/recovery bonuses all 25%->10%
NERFVyse: Steel Garden radius 32.5->26m, windup +1s; Arc Rose flash 2.25->2.0s
REWORKCypher: Spycam audible/visible at 8-12m; Trapwire no longer concusses, slows+reveals 1s instead
NERFBreach: Fault Line cooldown 40->60s; Rolling Thunder width 23->18m, concuss 6->4s
NERFFade: Haunt cooldown 40->60s; Nightfall deafen+mark 12->8s, width 24->20m
NERFNeon: High Gear battery recharge time 20->60s; Relay Bolt concuss 3.5->2.5s
NEUTRALConcuss: Unified concuss duration to 2.5s across Breach, Gekko, Neon, Astra, Deadlock
BUFFNearsight: Nearsight radius unified 5->7m (Fade, Omen, Reyna, Skye)
NERFKilljoy: Turret/Alarmbot reactivation +1.5s; Alarmbot HP 50->20; destroy cooldown 45->60s
NERFAstra: Gravity Well, Nova Pulse, Nebula cooldowns increased; Fragile 5->2.5s
NERFWaylay: Convergent Paths width 18->13.5m, hindered 7->6s, windup 2->1s; Saturate 4->3s
NERFKAY/O: ZERO/POINT cooldown 40->60s; NULL/CMD fire rate 15->10%
NERFViper: Initial contact Decay reduced from 30->10 hp
BUFFDeadlock: Barrier Mesh cost 400->300; GravNet cooldown 40->60s (NERF offset)
BUFFSage: Barrier Orb cost 400->300, fortify delay 3.3->2s; HP 800->600
BUFFPhantom: Spray yaw switch time 0.37->0.6s; protected bullets 6->8
BUFFVandal: Spray yaw switch time 0.37->0.6s; protected bullets 4->6
BUFFSpectre: Total spread 1.5->1.3; tap efficiency 2->3; protected bullets 4->5
NERFStinger: Total spread 1.3->1.5; spread accrued faster at 6 bullets; steeper pitch recoil
NEUTRALPearl B-site: Removed deep B Long sightline; adjusted site cover positions
NEUTRALAbyss B-site: Reworked on-site geometry; improved post-plant cover balance
NEUTRALAbyss Mid: Mid hallway towards B Main adjusted for better rotation flow
NEUTRALQueue: Pearl+Split added to Competitive/DM; Lotus+Ascent removed
NEUTRALRanked: Account sharers must enable Riot Mobile MFA for Competitive (11.09)

Agent tier list after Patch 11.08

Platinum+ agent win and pick rates a week after this patch released, with each agent's first-week win-rate change, per valking.gg tier-list snapshots.

≥52% win50-52%<50%
Sort by
#AgentWin RatePick Rate
1PhoenixPhoenix52.3%+0.44.3%±0.0
2SageSageBUFF52.2%+2.37.5%+1.0
3CloveClove52.2%-0.625.3%+1.4
4FadeFadeNERF51.5%+0.98.6%+1.5
5ChamberChamber51.3%+0.713.9%+3.0
6SovaSova51.0%+1.311.8%-1.5
7SkyeSkye50.7%+2.15.3%+1.2
8YoruYoruNERF50.6%+3.34.1%-1.8
9NeonNeonNERF50.4%-0.35.5%+0.1
10KillJoyKillJoyNERF50.3%+0.23.0%±0.0
11JettJett50.2%-0.525.6%+0.8
12CypherCypherREWORK50.0%+0.65.9%-3.9
13DeadlockDeadlockBUFF49.8%+0.16.1%+2.0
14RazeRaze49.8%+0.57.4%-0.3
#AgentWin RatePick Rate
15ReynaReynaNERF49.6%-0.817.5%+0.6
16TejoTejo49.6%+1.11.5%+0.2
17BrimstoneBrimstone49.5%+0.63.0%-0.2
18GekkoGekko49.4%+1.33.4%-0.4
19WaylayWaylayNERF49.4%-1.06.7%+1.2
20VetoVeto49.4%+0.47.0%-3.0
21IsoIso49.4%-2.73.3%+0.4
22VyseVyseNERF49.3%±0.04.0%-0.6
23ViperViperNERF48.7%+1.21.1%+0.3
24HarborHarbor47.4%+6.50.3%+0.1
25BreachBreachNERF47.4%-4.44.1%-0.8
26AstraAstraNERF46.7%-0.42.6%+1.1
27OmenOmen45.9%-0.68.6%-2.4
28KAY/OKAY/ONERF45.2%-1.82.7%+0.1

Patch 11.08 at a glance

TL;DR: Patch 11.08 (released October 14, 2025) brings 6 buffs, 12 nerfs and 1 reworks across the roster, according to valking.gg's patch breakdown. In the week after, the biggest win-rate mover was Breach (-4.4pp).

  • 6 buffs, 12 nerfs, 1 reworks, 0 new

· Source: valking.gg patch analysis and tier-list data.